Microsoft's Xbox Adaptive Controller opens up gaming to people with disabilities

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Beyond supporting a wide range of devices, the Adaptive Controller is created to be reconfigured at a moment's notice - that way, it can be used by people with different kinds of disabilities and specific needs, and they can experiment with various configurations to find what works best for them, and for different games.

"For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging", said Spencer on Xbox Wire. This also included a large number of gamers with accessibility needs who work with and through these organisations.

The Xbox Adaptive Controller has over 20 inputs on its top side, enabling the controller to work with other modular components built to make gaming easier for those that need the extra help. We couldn't be prouder to have their support in introducing the Xbox Adaptive Controller.

Microsoft collaborated with charities including The Cerebral Palsy Foundation, SpecialEffect, and The AbleGamers Charity to research its user base.

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The other main feature is the row of 3.5mm ports along the rear of the pad, representing each of the inputs and buttons on the standard controller.

Microsoft worked with two major partners to accomplish the goal of the device, Logitech's Extreme 3D Pro Joystick and Quadstick's Game Controller. As the name alludes, not everyone will use the Adaptive Controller the same way. We're thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design.

The controller will be going on sale later this year (a date is yet to be announced) but will be available for $99 (£74), and will be sold across the Microsoft digital stores. As games grew more sophisticated, so did the controllers.

Since it has been more or less confirmed that Microsoft is indeed working on a new Xbox controller, this leaked image could be one of the designs that the company is now currently testing. He knew what he had to do to win the battle, but with his missing fingers he simply wasn't able to manipulate the controls in the way the game demanded, despite hours of trying.